//GameScene.h#include "cocos2d.h"class GameScene : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); void menuCallback(cocos2d::Ref* pSender); CREATE_FUNC(GameScene);};
//GameScene.cpp#include "GameScene.h"USING_NS_CC;cocos2d::Scene* GameScene::createScene(){ auto scene = Scene::create(); //创建一个场景 auto layer = GameScene::create(); //创建一个图层 scene->addChild(layer); return scene;}//初始化当前的图层bool GameScene::init(){ if(!Layer::init()) //初始化父类 return false; //获取屏幕大小 auto visibleSize = Director::getInstance()->getVisibleSize(); auto size = Director::getInstance()->getWinSize(); //创建网格节点 auto nodegrid = NodeGrid::create(); auto sprite = Sprite::create("OnePiece_1.png"); sprite->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2)); nodegrid->addChild(sprite); //这里注意是将精灵节点加到网格节点上 this->addChild(nodegrid); Director::getInstance()->setDepthTest(false); //使用网格之前需要取消OpenGL的深度测试 // //翻页效果// Director::getInstance()->setDepthTest(true); //开启深度检测// auto pageturn = PageTurn3D::create(2, Size(20, 18));// nodegrid->runAction(pageturn);// // //震动效果// auto shaky = Shaky3D::create(6, Size(2, 1), 5, false);// nodegrid->runAction(shaky);// // //翻转效果// auto flipX = FlipX3D::create(2);// auto reFlipX = flipX->reverse();// auto delay = DelayTime::create(2); //延时2秒// nodegrid->runAction(Sequence::create(flipX, delay, reFlipX, NULL)); //透镜效果 auto lens = Lens3D::create(5, Size(32, 24), Vec2(size.width/2, size.height/2), 300); //参数依次为:持续时间、网格大小、中心坐标、半径 nodegrid->runAction(lens); // //液体效果// auto liquid = Liquid::create(3, Size(16, 12), 4, 10); //参数依次为:持续时间、网格大小、波纹数、振幅// nodegrid->runAction(liquid);// // //波纹效果// auto ripple = Ripple3D::create(5, Size(20, 16), Vec2(size.width/2, size.height/2), 300, 6, 50);// nodegrid->runAction(ripple);// // //波浪效果// auto wave = Waves3D::create(5, Size(25, 20), 6, 30);// nodegrid->runAction(wave); return true;}
备注:1、使用网格之前需要取消OpenGL的深度测试,深度其实就是该象素点在3d世界中距离摄象机的距离,深度缓存中存储着每个象素点(绘制在屏幕上的)的深度值,深度测试决定了是否绘制较远的象素点(或较近的象素点),通常选用较近的,而较远优先能实现透视的果;
2、32*24的网格看起来会觉得更舒服。
--湖南科技大学--贾则栋